Chatfield talks about 7 intrinsic ways that we perceive achievement.
The first way is through "experiencing bars that measure
progress." As gamers progress through tasks they are able to watch
their progress as they work towards the next reward or level. This helps
motivate to continue moving through the tasks in search of the next reward.
Secondly, using "multiple long and short term aims" helps keep
the gamer motivated. Breaking down the tasks so achievement and progress
can be monitored keeps the gamer feeling accomplished as they move through the
game. Thirdly, "rewards." As the gamer completes tasks they
receive some type of reward. Let's face it, people like to be recognized
for their achievements. Games are very good at that. Rewards can
range from points to prizes to moving to the next level. Fourthly, games
give "rapid, frequent and clear feedback" on how the gamer is doing.
They know whether they are excelling as they move on or if they have to
go back and redo something because they could not complete the task. In
other words, fail. Failing is not such a bad thing. I have always
believed you learn more from failing than you do from succeeding. And
this is a safe environment to fail. Games allow you to go back and try
again in a virtual world. Fifthly, games should provide a "level of
uncertainty." If something is too predictable it gets boring.
Uncertainty will engage someone to keep progressing in search of the next
big reward. Sixth, games are interesting. They provide "windows of
enhanced attention." It's all about engagement. Games keep the
interest of the gamer as long as it is interesting and fun. Lastly, games
that provide “interaction with others” encourages collaboration and problem
solving. Games that are connected with other gamers can work together to
solve problems. A great way for people to learn to work with each other.
Games
could be used in the classroom to encourage engagement. We all know that
students need to be challenged. We all know students like games. Why not
design games where students can learn, be challenged, and have fun doing it?
The simple fact is gaming is a part of their lives. We should
embrace this as we use it to our advantage as educators. Find or develop
games where students can learn our content in a fun engaging format.
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